

Once you feel advanced enough to have a crack at them, though, you can use the PAYDAY 2 mod tool, yes the really old one, to take these. These are largely irrelevant now, except for one key function. These things are relics from an older time, before BLT, before the override folder, before BeardLib and all of that good stuff. Nine times out of ten that solves the issue.
Payday 2 huds for latest blt mods#
Custom heists installed outside this folder will not be loaded by BeardLib and added to the game, and mods that are not custom heists probably won't work if you plonk them here. The Maps folder yes, that "m" is supposed to be capitalized is something that only exists if you have BeardLib installed, and contains, well, maps.Īll custom heists you download must go in this folder, and this folder only. The third folder, however, is pretty distinctive.


Things that go in the mods folder are more advanced, ranging from mods that change the core gameplay of PAYDAY 2 to slick interactive HUDs to things as simple as extra perk decks and throwables. In contrast, the mods folder requires BLT, and as such does far more than merely replacing sounds and images. This is a typical point of confusion for people new or inexperienced with using mods for PAYDAY 2, so allow me to provide a simple breakdown. SuperBLT does a lot of things, such as allowing you to manage auto-updates for mods that need to be downloaded off GitHub, making XML work stronger and more concise, and so on, but the most important thing it does is allow you to use custom audio files instead of reusing or replacing audio files from the base game.
